Answer by MrMeows
There is no way to blur a certain part of the screen. You will need to create more textures. Create a dark green tile with a slightly lighter shade of green at the bottom, and create a light green tile...
View ArticleAnswer by Le Pampelmuse
The easiest way would be to make the tile textures a little bigger so you can "blur" the borders. I included your screenshot with a simple illustration. Imagine the Blue tiles are all at height 0.00,...
View ArticleAnswer by spryx
You need to design transition tiles that cover border cases (part grass, part sand). The only other way is to make the edges of the tile slightly transparent, but I would avoid this because you will...
View ArticleAnswer by 230000751
If you use a flat terrain, make custom brushes to fit the transition you are looking for. For instance, if you want the transition to be from top to bottom, then make a png image with 100%...
View ArticleAnswer by DugelStudios
Looks like there is no quick and simply way to do this. I'll just write a generic script that can blend any 2 tiles without creating custom transition images and put it on the asset store. I'll update...
View ArticleAnswer by MrMeows
There is no way to blur a certain part of the screen. You will need to create more textures. Create a dark green tile with a slightly lighter shade of green at the bottom, and create a light green tile...
View ArticleAnswer by spryx
You need to design transition tiles that cover border cases (part grass, part sand). The only other way is to make the edges of the tile slightly transparent, but I would avoid this because you will...
View ArticleAnswer by 230000751
If you use a flat terrain, make custom brushes to fit the transition you are looking for. For instance, if you want the transition to be from top to bottom, then make a png image with 100%...
View ArticleAnswer by DugelStudios
Looks like there is no quick and simply way to do this. I'll just write a generic script that can blend any 2 tiles without creating custom transition images and put it on the asset store. I'll update...
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